Orna RPG Wiki
(→‎Guardian: Lightning wall level learned)
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Revision as of 22:18, 7 December 2018

Specializations are sub-classes that you can select alongside a regular class under the Customize > Specialization menu. Specializations offer unique skills and a boost to stats. Specializations are unlocked once a player reaches level 100. The first specialization selected is free. However, unlike classes, switching between specializations costs 50,000 Orn every time, regardless of whether you bought the specialization before. When switching specialization, you will lose the skills and stat bonuses of the previous specialization.

Specializations

Hunter

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An agile warrior that can focus all might into strong physical attacks. Learns both offensive and survivability skills.

Skill Info Mana Cost Level Learned
Stat Boost Attack +5%

HP +10%

- -
Arrowstorm Bombard your opponent with many arrows. 40 105
Remedy Cures basic status ailment 50 105
Full Bend Causes critical damage 100 120
Dragonslayer Deals greater damage to Dragons 100 130
Break Power Deals damage proportional to the physical attack potential of an opponent 40 150

Berserker

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A ruthless warrior that seemingly fights without self preservation. Learns strong attacks and buffs.

Skill Info Mana Cost Level Learned
Stat Boost Attack +10%

Defense +2%

HP -10%

Magic Defense +2%

- -
Berserk Greatly boosts attack power but damages oneself over time 70 105
Berserk II Greatly boosts all stats but damages oneself over time 120 ?
Mighty Charge Charge an opponent with all your might 90 110
Desparation Deals damage proportional to damage one has taken 50 ?

Guardian

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An experienced fighter that specializes in fighting against the forces of magic. Learns anti-magic skills.

Skill Info Mana Cost Level Learned
Stat Boost HP +10%

Magic Def +5%

- -
Lightning Wall Protection from Lightning 75 115
Earthen Wall Protection from Earth 75 120
Fire Wall Protection from Fire 75 105
Ice Wall Protection from Water and Ice 75 110
Dark Wall Protection from Dark 50 ?
Holy Wall Protection from Holy 50 125
Prism Wall Protection from all 4 basic elements 120 ?
Spellbreaker Deals damage proportional to the magic potential of an opponent 40 150

Scholar

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A well educated magic user that deals extra damage when exploiting enemy weaknesses. Learns elemental imbuing spells that deal extra damage to those weak against it.

Skill Info Mana Cost Level Learned
Stat Boost Defense +3%

Mana +10%

- -
Imbue Fire Imbues your weapon with the power of Fire 40 105
Flame III Deals extra Fire damage to those weak to it 60 105
Imbue Ice Imbues your weapon with the power of Ice and Water 40 110
Frost III Deals extra Water damage to those weak to it 60 110
Imbue Lightning Imbues your weapon with the power of Lightning 40 115
Spark III Extra Lightning Damage to enemies weak to it 60 115
Imbue Earthen Imbues your weapon with the power of Earth 40 120
Tremor III Deals extra Earth damage to those weak to it 60 120

Stargazer

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An advanced magic user that can cast cosmic magic, capable of damaging and debuffing an opponent.

Skill Info Mana Cost Level Learned
Stat Boost Magic +5% - -
Brightstar Summon a bright star, with a chance of blinding your opponent. 40 105
Comet Summon a frozen comet, with a chance of freezing your opponent. 40 10
Shooting Star Summon a mighty star, with a chance of blinding or burning your opponent. 100 120
Super Nova Unstable cosmic magic that can deal immense damage, may damage caster 120 140

Cleric

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An advanced magic user that can cast healing and defensive spells. Learns healing and Holy magic.

Skill Info Mana Cost Level Learned
Stat Boost Defense +2%

HP +10%

Magic Defense +2%

- -
Miracle Recovers 250 HP and cures status ailments 50 105
Holy Light Deals Holy Damage and heals a percentage of damage dealt 50 110
Remedy Cures basic status ailment 50 115
Dispel Cures most status ailment 75 125
Holy II Deals great holy damage 140 140